Games and play-based experiences for media and information literacy
Games and play-based experiences offer fun and accessible ways to engage your patrons of all ages about media and information literacy. In this session, researchers will share why games can be an effective method to teach about the information environment and will introduce a ready-to-use set of resources covering media literacy basics, AI-generated images, and how information flows online.
Games and play-based experiences offer fun and accessible ways to engage your patrons of all ages about media and information literacy. In this session, researchers will share why games can be an effective method to teach about the information environment across a variety of library settings using formats such as escape rooms and adaptations of popular, existing games. Attendees will also learn about a ready-to-use set of resources created by the University of Washington Information School. These resources cover a wide range of topics including media literacy basics, AI-generated images, and how information flows online.
Presented by:
- Chris Coward, Co-Founder, Center for an Informed Public, University of Washington
- Scott DeJong, Game Designer and Ph.D. Candidate in Communication
- Michelle Newman, University of Washington, PhD candidate
Access recording
- View webinar recording (Coming Soon)
Webinar attachments
- View slides (pdf) (Coming soon)
- View chat (xls) (Coming soon)
Related resources and links
- (Coming soon)
Date
23 July 2026
Time
3:00 PM – 4:00 PM
Eastern Daylight Time, North America [UTC -4]

Webinar presenter Chris Coward

Webinar presenter Scott DeJong

Webinar presenter Michelle Newman
Upcoming webinars
28 May 2026
Measuring trust: How to collect meaningful and actionable data
11 June 2026
Beyond the Dewey: Nonfiction Readers' Advisory for library staff
14 July 2026
Seed libraries: Basics and beyond
23 July 2026