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Children's Programs   
Arthur Programs, Barney Programs, Big Science Ideas, Dr. Seuss Programs -- these programs are all included in Gates-granted computers, and an overview is provided in this handy guide.
Children's Programs.doc (23.5k)
@Copyright 2003 - The Bill & Melinda Gates Foundation

Parents' Guide to Children's Software

The table below describes the children's programs on the Gates Public Access Computers. To introduce a child to the computers, select a program appropriate for their age. All the programs require children to use the mouse, so be sure to show them how to move the mouse and use the left mouse button to click objects on the screen. If necessary, please ask for assistance using the mouse or use the Mouse Tutorial program. All the programs also require headphones. For more information about these and all other programs on the computers, see the Computer User's Desk Reference.

Software Title

Description

Ages

(Grades)

Educational Content

Math

Reading

Story

Language Options

 

Arthur's Brainteasers

Fun, logic, math, and reading activities and games. These programs feature a range of difficulty levels, allowing children to succeed and encouraging them to seek further challenges.

4 and up
(P,K,1,2,3)

elementary logic,

general knowledge

X

     
 

Arthur's Math Carnival

 

4 and up
(P,K,1,2,3)

elementary math, general knowledge

X

     
 

Arthur's Reading Roundup

 

4 and up
(P,K,1,2,3)

elementary reading, writing, spelling, general knowledge

 

X

X

 
 

Barney Goes to the Circus

A variety of learning activities for young children, featuring many familiar faces from the Barney television program.

2 to 6
(T,P,K)

counting, matching, identifying animals, colors and letters

X

X

   
 

Fun on the Farm with Barney

 

2 to 6

(T,P,K)

counting, matching, identifying animals, food groups, seasons

X

X

   
 

Barney Under the Sea

 

2 to 6

(T,P,K)

counting, matching, identifying animals, identifying body parts

X

X

   
 

The Cat in the Hat

Interactive, multimedia versions of the Dr. Seuss stories.

3 to 7

(P,K,1,2)

reading/language: word recognition, reading stories

 

X

X

 
 

Green Eggs and Ham

 

3 to 7

(P,K,1,2)

reading/language: rhyming, initial consonants, matching colors

 

X

X

 

Children's Software Title

Description

Ages

(Grades)

Educational Content

Math

Reading

Story

Language Options

 

Just Grandma and Me

Interactive, multimedia stories including opportunities for practice, activities, and games. Children can choose to have stories read or to play on the play pages. These programs are good choices for first-time computer users, as the story options are entertaining and easy to use.

3 to 8
(P,K,1,2,3)

reading

 

X

X

Spanish, French, German

 

Stellaluna

 

6 to 10 (K,1,2,3,4)

reading, bat characteristics

 

X

X

 
 

Koi and the Kola Nuts

 

6 to 10

(K,1,2,3,4)

reading, African village life

 

X

X

 
 

How the Leopard Got His Spots

 

6 to 10

(K,1,2,3,4)

reading, history of South Africa, animal adaptations

X

X

X

 
 

Paul Bunyan

 

6 to 10

(K,1,2,3,4)

reading, forest conservation

 

X

X

 
 

Magic School Bus Dinosaurs

More complicated programs with greater emphasis on educational content. This series combines documentary-style information with activities, games, and animation. Intricate and engaging, these programs are still easy to use.

6 to 12

(1,2,3,4,5,6)

science: dinosaurs, archeology, earth science

       
 

Magic School Bus Inside the Earth

 

6 to 12

(1,2,3,4,5,6)

science: geology, erosion, scientific method

       
 

Magic School Bus Rainforest

 

6 to 12

(1,2,3,4,5,6)

science: ecology of the rainforest, problem solving

       

Children's Software Title

Description

Ages

(Grades)

Educational Content

Math

Reading

Story

Language Options

 

Big Science Ideas System

Complicated program with emphasis on system interactions. On screen notebook allows students to write questions and record observations.

9 to 14

(4,5,6,7,8)

science: general definitions of systems and system interactions of three simulated systems: pond, underground and bathroom.

       
 

Success Builder Algebra I

These instructional programs are divided into 12 chapters, contain over 50 in-depth topics, and offer more than 500 multiple-choice practice problems.

12 and up

(6 and up)

algebra: graphing, ratios, coordinates, operations

X

     
 

Success Builder Geometry

 

12 and up

(6 and up)

geometry: shapes, diagrams, proofs, theorems, etc.

X

     

To close any children's program, press alt + f4 on the keyboard.Guide to Print Options for Children's Software

The table below describes the print options included in the children's programs on the Gates Public Access Computers. Printing problems can arise when using children's software. For more information about these and other programs on the computers, see the Computer User's Desk Reference.

Children's Software Title

Activity

Description of Print Options

 

Arthur's Brainteasers

Where's My Mummy

Children can print a copy of the pyramid maze using the print icon.

 

Arthur's Math Carnival

Sweets and Treats Stand

Children can print a copy of DW's lemonade stand using the print icon.

 

Arthur's Reading Roundup

Silly Stories

Children can print a copy of the silly stories they create using the print icon.

 

Just Grandma and Me

Read to Me and Let Me Play

Play in the Sand

When you move the mouse over the bottom of the screen you see a menu bar that contains a print icon. In Play in the Sand, children can print a picture of the sand castles they build using the print icon.

 

Magic School Bus Dinosaurs

Driver's License

Children can change the features of the face and hair to personalize the license. Children will frequently change and print a variety of different licenses.

 

Magic School Bus Inside the Earth

Rock Hound License

Children can change the features of the face and hair to personalize the license. Children will frequently change and print a variety of different licenses.

 

Magic School Bus Rainforest

D-Vine Driver's License

Children can change the features of the face and hair to personalize the license. Children will frequently change and print a variety of different licenses.

 

Big Science Ideas

Notebook

Children can write questions, record observations and answers to questions. Children can paste pictures into their notebook page and print the page using the print icon.


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