Group: Gaming in the Library  
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Creating a gaming culture
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Creating a gaming culture
1:24 PM EDT 8/19/08
Just wondering what others have done to make gaming successful in their libraries.
RE: Creating a gaming culture
8:48 PM EDT 10/7/08 as a reply to royce kitts.
This is from Aug of 2006, but still good.
Gaming The Carvers Bay SC Library via WebJunction
http://www.webjunction.org/688/articles/content/443418

Dig this, they have:
" * 10 Xbox 360s
* 1 unit in the Conference Room, connected to the 46” LCD television and 5.1 Surround Sound audio system
* 1 unit in the Auditorium connected to the overhead LCD projector with a 120” screen and 7.1 Surround Sound audio system
* 8 units with High Definition video and audio signals, 2 wireless controllers, Dolby headphone stereo adapter, 4-port headphone distribution amplifier, and 2 headphones

* 8 Dell Dimension 9150s Gaming PCs
* With 2G memory, high-end graphics card, and a 20” wide aspect flat panel display
* Coming soon: Dolby headphone stereo adapter, 4-port headphone distribution amplifier, and 2 headphones for each unit"

Sweet!
RE: Creating a gaming culture
8:01 PM EDT 10/16/08 as a reply to Michael Porter.
I think that there are two parts. First, gaming has to be both internal and external. Willingness to explore, take risks, and provide rewards needs to happen both with staff and through patron services.

Second, I think it has to go back to the library mission. That's one of the things that I really like about the Carvers Bay story. He focuses on the library mission - voila! Gaming in the library!
RE: Creating a gaming culture
Tags: games gaming
10:13 AM EDT 10/23/08 as a reply to royce kitts.
Last spring we held 2 'librarian gaming days' where we did a few presentations, some break out sessions and actual game playing. Librarians brought in wii, DDR, several hand held games, PS2, guitar hero and board games. Each session attracted about 40 librarians and library staff and they had the chance to check out these games themselves. We feel pretty strongly about offering gaming to multi-generational audiences and that the best way to inspire libraries to do that, is to let them play and ultimately, enjoy themselves.

Last summer, we then created 2 'gaming trunks' that contain a wii system, 6 wii games, 4 remotes, 2 Mario Kart wheels and 3 board games. We're a federated system so while we share resources, we don't dictate programming and initiatives, but we thought by creating a free 'gaming kit' to share around the county (we have 44 libraries, 98 sites) we could inspire libraries to try this out, without any expense. We've had huge huge success with it - with librarians doing all kinds of programs with multi-generations. Many libraries have seen children and adults whov'e come to the library for the first time! And as Eli Neiberger has said, gaming provides an opportunity for those who've never seen the library as relevant to reconsider that position.
RE: Creating a gaming culture
1:33 PM EST 11/7/08 as a reply to Kelley Beeson.
WJ did a similar thing internally. We hosted a gaming night for staff here in the office and then our own libraryman did a joint hosting of a gaming night with others at Internet Librarian. this has been a big influence on us, our services, and we're obviously keen on supporting that thread through to library services to patrons. your program a great example of the importance of "walking the talk" and helping library staff see that it's not a matter of just pushing out our materials, or even our ideas, to patrons. it's more about being a part of the learning process along with our customers...